Archive for Super Smash Bros. Brawl

Three reasons why Brawl’s online interface fails

Posted in Uncategorized with tags , on May 14, 2008 by daggius

Smash Bros. Brawl is great. But why does the online interface have to be so bad?

1. No voice chat

We’ve mentioned this before and it’s a no-brainer. I don’t want to have to call someone on the phone to talk shit every time I crush them with Kirby. My phone bill would be huge.

2. Six ports to forward on your router

In order to host games on Nintendo WFC for your friends to join, your router must forward the following ports to your Wii’s IP address: 28910, 29900, 29901, 29920, 80, and 443

To do this, go to http://192.168.1.1/ on your browser to access the router settings, then enter name/pass (default is no username and pass: admin). Then go to port forwarding and enter the ports. You must also know your Wii’s IP address on the router (for me its 192.168.1.105). Your final configuration should look something like this:

That was a lot of effort. It was easier to connect via TCP/IP for a game of Warcraft 2 when I first gamed online 10 years ago. Why is Nintendo making things so un-user-friendly?

P.S. If you don’t have a Linksys router or are still having problems, check this forum for help.

3. Nintendo WFC sucks

You can’t be logged in to your friends list while you’re Brawling locally (offline) with friends. And you can’t play locally while being connected to Nintendo WFC. This makes it inconvenient and unlikely for impromptu matches with people on your friends list to occur. Sure this is less server traffic for Nintendo to deal with, but cutting this corner just makes their product so much crappier. And I didn’t even mention the twelve digit friend code. If only we could play this game through Xbox live…

Nintendo Locates Online Gaming Ball, Will Likely Drop It

Posted in News with tags , , , , on February 27, 2008 by Pvt. Eyes

kamekWith everything that Nintendo does right in the gaming world, I suppose there has to be at least one thing that it can get woefully, hopelessly wrong. In this case that would be online gaming. The Wii has yet to produce a single meaningful online game, though that could change with Brawl coming out next month. Of course, you still won’t be able to talk to anybody in the game, though in the future you may be able to communicate in ridiculous txting form.

A slight tangent here, but is anybody else slightly worried about the prospect of online Brawl actually being fun without communication? I know for me, as well as the vast majority of those I played the GC Smash with, trash talking (and I’m talking like an extreme amount of spraying abuse at your opponent) was an integral part of the game. I feel like something will be lost when transitioning the game to the net sans vocals. In fact, most Nintendo games cultivate a unique party feel and, without human (or at the very least vocal) interaction to go along with the in-game events, I’m worried about the potential outcome of putting these games online.

But back to the issue at hand, which is Nintendo now entertaining the prospect of pay-as-you-play online gaming. In its current disgraceful state, I can’t imagine paying for the online services that the Wii offers, not to mention going through the tedious task of shelling out new fees every time I buy a game that is designated to have online play. To be sure, I don’t mind paying for an online gaming service, but it damn well better be worth my dollar. I’m willing to give Nintendo a little room here, and they’ve released precious few details so far. However, this is definitely a story that I’ll be watching, especially since every day Nintendo falls farther and farther behind the online gaming curve. Who ever thought that Microsoft and XBL could be doing something right?