Three reasons why Brawl’s online interface fails

Smash Bros. Brawl is great. But why does the online interface have to be so bad?

1. No voice chat

We’ve mentioned this before and it’s a no-brainer. I don’t want to have to call someone on the phone to talk shit every time I crush them with Kirby. My phone bill would be huge.

2. Six ports to forward on your router

In order to host games on Nintendo WFC for your friends to join, your router must forward the following ports to your Wii’s IP address: 28910, 29900, 29901, 29920, 80, and 443

To do this, go to http://192.168.1.1/ on your browser to access the router settings, then enter name/pass (default is no username and pass: admin). Then go to port forwarding and enter the ports. You must also know your Wii’s IP address on the router (for me its 192.168.1.105). Your final configuration should look something like this:

That was a lot of effort. It was easier to connect via TCP/IP for a game of Warcraft 2 when I first gamed online 10 years ago. Why is Nintendo making things so un-user-friendly?

P.S. If you don’t have a Linksys router or are still having problems, check this forum for help.

3. Nintendo WFC sucks

You can’t be logged in to your friends list while you’re Brawling locally (offline) with friends. And you can’t play locally while being connected to Nintendo WFC. This makes it inconvenient and unlikely for impromptu matches with people on your friends list to occur. Sure this is less server traffic for Nintendo to deal with, but cutting this corner just makes their product so much crappier. And I didn’t even mention the twelve digit friend code. If only we could play this game through Xbox live…

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One Response to “Three reasons why Brawl’s online interface fails”

  1. Very True, I agree Brawl online fails. They need a dedicated server, the lag is ridiculous. Mario Kart Wii has a server as well as several other Wii online games, I just don’t understand it.

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