MMORPGs: just another stick in the MUD

Yes friends, long before Everquest or World of Warcraft, MUDs (Multi User Dungeons) were already perfecting the online gaming concept that is so popular today. MUDs are text-driven, using descriptions of locations, characters, and events instead of graphics. Playing one is not unlike reading a great Choose Your Adventure book. On top of this, MUDs offer all the same gameplay action as MMORPGs, be it through quests, guilds, or player killing. These concepts have been built on since the first MUD was created in 1978! What’s more is you can totally log into your favorite MUD from that super sketchy computer in the library that can’t even open a browser.


  • Same immersive atmosphere and gameplay as MMORPGs
  • None of the distracting graphics, noises, or monthly fees
  • Beefs up your reading and typing skills


  • Turf: The only MUD I’ve played, I can attest to its greatness. The player begins as a student in Oxford, and from here the game links to a number of fantasy and history worlds ranging from Ancient Greece to Star Wars.
  • Top MUD Sites: A helpful tracker/finder.
  • Are MUDs and MMORPGs the same thing?

One Response to “MMORPGs: just another stick in the MUD”

  1. i need to get my WPM up too! its great to know that with all next-gen, futuristic blah blah, that games are still drawing on ideas that are way farther back then most people would guess. This is also a timely post in the sense that so much stuff is being made about storytelling in games, narrative device, etc.. I think many would say that right now storytelling in games is at its peak, but perhaps that’s not the case…

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